Configures the engine to use client (or server) mode when
handshaking.
<P>
This method must be called before any handshaking occurs.
Once handshaking has begun, the mode can not be reset for the
life of this engine.
<P>
Servers normally authenticate themselves, and clients
are not required to do so.
@param mode true if the engine should start its handshaking
in "client" mode
@throws IllegalArgumentException if a mode change is attempted
after the initial handshake has begun.
@see #getUseClientMode()
Configures the engine to use client (or server) mode when handshaking. <P> This method must be called before any handshaking occurs. Once handshaking has begun, the mode can not be reset for the life of this engine. <P> Servers normally authenticate themselves, and clients are not required to do so.
@param mode true if the engine should start its handshaking in "client" mode @throws IllegalArgumentException if a mode change is attempted after the initial handshake has begun. @see #getUseClientMode()