SSLEngine.beginHandshake

Initiates handshaking (initial or renegotiation) on this SSLEngine. <P> This method is not needed for the initial handshake, as the <code>wrap()</code> and <code>unwrap()</code> methods will implicitly call this method if handshaking has not already begun. <P> Note that the peer may also request a session renegotiation with this <code>SSLEngine</code> by sending the appropriate session renegotiate handshake message. <P> Unlike the {@link SSLSocket#startHandshake() SSLSocket#startHandshake()} method, this method does not block until handshaking is completed. <P> To force a complete SSL/TLS session renegotiation, the current session should be invalidated prior to calling this method. <P> Some protocols may not support multiple handshakes on an existing engine and may throw an <code>SSLException</code>.

@throws SSLException if a problem was encountered while signaling the <code>SSLEngine</code> to begin a new handshake. See the class description for more information on engine closure. @throws IllegalStateException if the client/server mode has not yet been set. @see SSLSession#invalidate()

class SSLEngine
abstract
void
beginHandshake
()

Meta